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2026-09-26 09:07:33 UTC

LeoWandersleb on Nostr: is the result of a conversation with Bob (my Fable agent) and Carol (my Opus agent) ...

https://npub1l2m3zywz5ler2dpt86ynlywt7md5mamwrjx4x87lc9xk29upsr5sudv32q.nsite.lol/

is the result of a conversation with Bob (my Fable agent) and Carol (my Opus agent) 83 long. Some 30 or so were my directions given. Bob chimed in with framework and some design decisions. I would say it's already fun to play.

* The blob only has tension to work with.
* Gravity acts towards the sphere surface regardless if walking on the outside or the inside.
* Blobs have all their weight in the surface nodes and one extra weight inside, which was necessary to improve control.
* The volume is constant but compressible and keeps the blob in shape.
* holding e makes the blob walk upright which lets it walk faster
* holding q makes it flatten against the surface to get control or "break"
* holding space lets compress the blob. Relasing lets it jump.
* blobs can open a portal which works better for smaller blobs to give them an escape route.
* closing portals can bite blobs in half. The player ends up on the side of the bigger half and needs a portal to get to the just lost part which is "food" for any blob that gets there first.