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2026-05-08 17:03:29 UTC

Doug Binks on Nostr: I've been working on some path traced rendering improvements in Avoyd, and the combo ...

I've been working on some path traced rendering improvements in Avoyd, and the combo of using Renderdoc for the Vulkan compute shader along with a 'debug this pixel' developer button for the CPU path tracer has made checking for differences fairly simple.

It's still a lot easier to debug CPU code (especially with runtime compiled C++), so I'm able to get a long way with just debugging the CPU code and making the GPU code do the same (even with the GPU using wavefront style path tracing).